PIXEL BLOOM
Pixel Bloom, my final University project, is a 2D isometric architecture themed city builder.
It was developed using Unity, and custom textures were made using Adobe Illustrator
GAMEPLAY

ECONOMY
The main objective of the game is to collect tax money from buildings in order to expand the city.
WORLD
The world in the game is generated procedurally using Perlin noise. Worlds can be saved and loaded from save files.


ARCHITECTURE
Players can unlock different architecture styles to build different types of buildings. Each building has scores based on how much it will improve the happiness, tourism and business ratings of the city.